Keys

Damage Key:
Number = Damage Hit(s)
() = Total/True Damage
[] = Minimum Damage

Cancellation Key:
N = Normal
S = Special
E = EX
C = CS
ASMV = Free Movement
! = Hit only (Not blocked)
* = Whiff cancelable

MoveState Key:
S = Standing
C = Crouching
A = Air

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