Seth

Idle Hurtbox

standing.png crouching.png falling.png

Character Description

desc


Notes

  • kill 1 hit

Character Statistics

Health: 9500
Vorpal Traits:

  • Teleport activation (214x) range increased: 351px > 601px
  • Teleport activation (ffkick) range increased: 390px > 640px

Attributes:

  • Air Backdash

Chip Damage Multiplier: 70 (+5%)
Chip Damage Reception Multiplier: 100 (+0%)
Jump Startup: 4f
Ground Assault Normal Startup: A: 10/B: 10/C: 10
Air Assault Normal Startup: A: 10/B: 10/C: 10


Move List

Damage Key:

  • Number = Damage Hit(s)
  • () = Total/True Damage
  • [] = Minimum Damage

Guardflags Key:

  • S = Blockable Standing
  • C = Blockable Crouching
  • A = Blockable Airborne

Cancellation Key:

  • N = Normal
  • S = Special
  • E = EX
  • C = CS
  • ASMV = Free Movement
  • ! = Hit only (Not blocked)
  • * = Whiff cancelable

MoveState Key:

  • S = Standing
  • C = Crouching
  • A = Air

Dash

Startup Initial Speed Acceleration Top Speed Minimum Travel Distance Total Duration
7 3500 200 4500 38850 Variable
fdash.png

fluff


Backdash

Startup Initial Speed Acceleration Top Speed Travel Distance Invulnerability MoveState Total Duration
4 -1500 500 0 Variable Total: 1-7f
Throw: 1-10f
S: 1-3f
A: 4-14f
S: 15-16f
A:17-31f
31
bdash.png
  • cancelable into Add2 on frame 15-16
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
[2]
After Backdash
Dash_B_Add2 None None None None 22 0 0 None None None S: 1-1f
A: 2-10f
S: 11-22f
None
bdashadd2.png
bdashadd22.png
  • stay on the ground like a baddie with higher total duration

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
5A 5A 170 5 2 12 18 -2 0 N/S/E/C S/C None S Body
5a.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
5B 5B 415 7 5 15 26 -4 -3 N/S/E/C S/C None S Body
5b.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
5C 5C 350 10 4 17 30 -9 -2 N/S/E/C S/C None S Body
5c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
5C
After 5C
5CC 388 4 4 21 28 -7 -6 S/E/C S/C None S Body
5cc.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
2A 2A 140 5 2 12 18 -2 0 N/S/E/C C None C Legs
2a.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
2B 2B 410 6 5 13 23 -2 -1 N/S/E/C C None C Legs
2b.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
2C 2C 280*2 (543) 8 2(2)2 17 30 -1 +34 N/S/E/C C None C Legs
2c.png
2c2.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
JA JA 140 8 4 12 (2) 23 Variable Variable N/S/E/C S None A Head
ja.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
JB JB 410 10 3 18 (3) 30 Variable Variable N/S/E/C S None A Head
jb.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
JC JC 510 12 3 18 (4) 32 Variable Variable N/S/E/C S None A Head
jc.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
66B Dash B 330/290
(608)
7 2(4)4 14 30 -2 +34 S/E/C S/C None S Body
66b.png
66b2.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
66C Dash C 690 11 4 16 30 -8 +40~+50 S/E/C S/C None S Body
66c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
22/2+A+B Fastfall None 6 None 15 Variable None None None None None A: Variable
S: 15f
None
fastfall.png
ffkick.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
6+A/B/C
After Fastfall
Kick 810 16 4 21 40 -7 +35 S/E/C S/C Throw: 4-19f S None
ffkick.png
ffkick2.png
ffkick3.png
  • will not cross up into the corner if there is no space to do so
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
44/4+A+B Air Backdash None None None None 17 None None None None None A None
j44.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
3B 3B 430 10 4 17 30 -3 -2 N/S/E/C S/C Head: 8-13 C Body
3b.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
6C 6C 600 28 1 16 44 -5 +2 S/E/C S Legs: 15-28f S: 1-6f
A: 7-28f
Body
6c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
3C 3C 590 10 3 27 39 -12 +23 N/S/E/C S/C Head: 8-12 C Body
3c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
J2C J2C 420 9 Variable 13
Hit: 12
Variable -1 +1 S/E/C S/C None A Head
j2c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
J6C J6C 0 23~26 6 Variable Variable -9 -2 S/E/C S None A Head
j6c.png
  • startup speed scales with height
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
B+C Force Function None None None None 29 None None None None None S None
ff.png
  • 236 orbs become unbreakable and are thrown farther
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
[B+C] IC Force Function None None None None 38 None None None None None S None
ff.png
  • 236 orbs become unbreakable are thrown farther and shoot quicker
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
A+D Throw 1575 4 1 22 26 None +18 None None None S Throw
throw.png
  • bad
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
236A Nui Baku no Segumento
(A)
810 10+105
ICFF: 35+65
Variable 24 35 Variable Variable !C S/C/A None S Fireball
236a.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
236B Nui Baku no Segumento
(B)
810 10+105
ICFF: 35+65
Variable 24 35 Variable Variable !C S/C/A None S Fireball
236b.png
  • different angle from A ver
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
236C Nui Baku no Segumento
(EX)

444*2/810
(1466)
[111*2/202]
[(424)]

FF: 510*2/930
(1685)
[127*2/232]
[(486)]

16+111
ICFF: 16+31
Variable 36 53 Variable Variable !C S/C/A None S Fireball
236ex.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
J236A Air Nui Baku no Segumento
(A)
810 6+117
ICFF: 6+77
Variable Variable Variable Variable Variable !C S/C/A None A Fireball
j236a.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
J236B Air Nui Baku no Segumento
(A)
810 7+118
ICFF: 7+78
Variable Variable Variable Variable Variable !C S/C/A None A Fireball
j236b.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
J236C Air Nui Baku no Segumento
(EX)

444*2/810
(1466)
[111*2/202]
[(424)]

FF: 510*2/930
(1685)
[127*2/232]
[(486)]

26+137
ICFF: 26+47
Variable Variable Variable Variable Variable !C S/C/A None S Fireball
j236ex.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
623A Sōkō no Vuenjensu
(A)
810 12 8 21 40 -7 +24 *E/*C S/C/A None S None
623.png
6232.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
623B Sōkō no Vuenjensu
(B)
810 15 9 25 48 -7 +37 *E/*C S/C/A None S None
623.png
6232.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
623C Sōkō no Vuenjensu
(EX)
300/200*2/400/140*3/600
(2075)
[75/50*2/100/35*3/150]
[(530)]
11 7 32 49 -17 +46 !C S/C/A Total: 1-13f S None
623ex.png
623ex2.png
623ex3.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
214A Shōshitsu no Konfuyūjon
(A)
None None None None 46 None None None None Strike: 24-29f S None
214a.png
  • teleport input accepted 16-28f
  • 8 teleport input accepted 13-28f
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
214B Shōshitsu no Konfuyūjon
(B)
None None None None 36 None None None None Strike: 24-33f S: 1-9f
A: 10-36f
None
214b.png
  • teleport input accepted 16-27f
  • 8 teleport input accepted 13-27f
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
214C Shōshitsu no Konfuyūjon
(C)
None None None None 31 None None None None Strike: 25-31f S: 1-9f
A: 10-31f
None
214c.png
  • teleport input accepted 16-25f
  • 8 teleport input accepted 13-25f
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
A
After Shōshitsu no Konfuyūjon
214_AddA 405*2 (789) 16+1 6 28 Variable None None *S/*E/*C None None S None
214adda.png
  • parry active 1-10f
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
None
Parry Success
214_AddA_Catch 1192 3 2 19 23 None +25 !C None Total: 1-37f S Throw
addacatch.png
  • can hit airborne opponents and is completely unblockable
  • although it can hit airborne opponents, it cannot hit jump startup (jump startup is throw invulnerable)
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
B
After Shōshitsu no Konfuyūjon
214_AddB 420*2 (819) 16+1 6 Variable Variable None None *S/*E/*C None None A None
214addb.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
C
After Shōshitsu no Konfuyūjon
214_AddC 405/860 (1563) 16+1 6(21)2 26 Variable -11 None *E/*C S/C/A None S None
214addc.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
7/8/9+A/B/C
After Shōshitsu no Konfuyūjon
214_Add8C 420*2/600 (1359) 13+1 6(21)Variable Variable Variable -8 +37 *E/*C S/A None A None
214add8.png
  • kick itself is 28f startup
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
632146A Tsumitoga no Konbikuto
(A)
700*2
(1050)
6 1 24 30 None +25 !C None Throw: 1-6f S Throw
632146a.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
632146B Tsumitoga no Konbikuto
(B)
700*2
(1050)
8 2 21 30 None +68 !ASMV None Head: 7-9f
Dive: 7-9f
S Throw
632146b.png
  • only hits airborne opponents
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
632146C Tsumitoga no Konbikuto
(EX)
810*2
(1393)
[251*2]
([502])
6 1(1)2 21 30 None +28 !ASMV None Total: 1-7f S Throw
632146ex.png
632146ex2.png
  • second set of active frames only hits during combo
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
J214A Sentsū no Penetoreito
(A)
200/666
(732)
9 Variable 23 Variable -7 +34 S/*E/*C S/C/A None A Dive
j214a.png
j214a2.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
J214B Sentsū no Penetoreito
(B)
300/1150
(1450)
30 Variable 23 Variable None +21 !C None None A Dive
Throw
j214b.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
J214C Sentsū no Penetoreito
(EX)
300/400/1110
(1810)
8 Variable 27 Variable -6 +17 !C S/C/A Strike: 1-Land A None
j214ex.png
j214ex2.png
  • invuln from frame 1 until landing
  • has second attack on landing that does 400 damage
  • second attack cannot trigger the throw
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
41236D Infinite Worth:
Rensa no Nefariusu
3269
[1092]
13 34 10 56 -21 +64 None None Total: 1-16f
Throw: 17-46f
S None
iw.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
A+B+C+D Infinite Worth EXS:
Kyōkai no Disutanto
3780
[1323]
15 6 47 67 -25 +1 None S/C/A Total: 1-26f S None
concentrate.png

fluff

Universal Moves


Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
214D
In Blockstun
Guard Thrust None 15
Vorpal: 12
5 26 45
Vorpal: 42
-12 +16 None S/C Total: 1-15f
Vorpal:
Total: 1-12f
S None
gt.png
  • Hitbox is universal, Hurtboxes are not
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
A+B+C Veil Off None 20
Charged: 68
2 32
Charged: 33
54
Charged: 103
-13
Charged: -14
+36~+46 None S/C/A Total: 1-30f
Charged: 1-91f
A: 1-52f
Charged:
A: 1-101f
None
vo.png
  • Hitbox is universal, Hurtboxes are not
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
A+B+C
During Combo
Cross Cast Veil Off None 2 4 20 25 +3 +86 None S/C/A Total: 1-19f A: 1-25f None
cvo.png
  • Hitbox is universal, Hurtboxes are not

Reverse Beat

Move Rebeat Move Block Advantage Hit Advantage Comboframe
5C 5A/2A -7 0 0f
2C 5A/2A -1 +34 8f
5B/2B 5A/2A -3 -2 0f

String Gaps

Move Cancel Into Gap on Block
5A/2A/5C/Dash C/J214A 623A 1f
5A/2A/5C/Dash C/J214A 623B 4f
5B/2B/5CC/2C/Dash B/FFKICK 623B 0f

Videos

video

Colors

Pal_00.png
Shadow Approaches
Pal_01.png
Light is Refuse
Pal_02.png
Rain Murder
Pal_03.png
Coin and Balance
Pal_04.png
The Edge of Poison
Pal_05.png
Light in Darkness
Pal_06.png
Ashes Incinerator
Pal_07.png
Clothed in Fire
Pal_08.png
Natural Tree
Pal_09.png
Nightcap Wine
Pal_10.png
Coral Comet
Pal_11.png
Glorious Brown
Pal_12.png
Cosmos Black
Pal_13.png
Pulito Foschia
Pal_14.png
Cerisier
Pal_15.png
Ombra Abisso
Pal_16.png
Luna Mezzanotte
Pal_17.png
Mountain July
Pal_18.png
Sunrise Yellow
Pal_19.png
Hawk Sign
Pal_20.png
Slight Haze
Pal_21.png
Desert Rose
Pal_22.png
Lunatic Clown
Pal_23.png
Crimson Meteor
Pal_24.png
Migratory Locust
Pal_25.png
Monochrome Mirage
Pal_26.png
Spring Blizzard
Pal_27.png
Ruby Ball
Pal_28.png
Deep Forest Venerer
Pal_29.png
Banded Krait
Pal_30.png
Equatorial Wave
Pal_31.png
Inferno Blaze
Pal_32.png
Annular Eclipse
Pal_33.png
Seeds of Heaven
Pal_34.png
Clamorous Clolrs
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