Nanase

Idle Hurtbox

standing.png crouching.png falling.png

Character Description

nanase main


Notes

  • female shooter

Character Statistics

Health: 10,700
Vorpal Traits:

  • 3C Command Jump movement speed increased
  • Force Function movement speed increased

Attributes:

  • Female

Chip Damage Multiplier: 65 (+0%)
Chip Damage Reception Multiplier: 100 (+0%)
Jump Startup: 4f
Ground Assault Normal Startup: A: 10/B: 10/C: 10
Air Assault Normal Startup: A: 10/B: 10/C: 10


Move List

Damage Key:

  • Number = Damage Hit(s)
  • () = Total/True Damage
  • [] = Minimum Damage

Guardflags Key:

  • S = Blockable Standing
  • C = Blockable Crouching
  • A = Blockable Airborne

Cancellation Key:

  • N = Normal
  • S = Special
  • E = EX
  • C = CS
  • ASMV = Free Movement
  • ! = Hit only (Not blocked)
  • * = Whiff cancelable

MoveState Key:

  • S = Standing
  • C = Crouching
  • A = Air

Dash

Startup Initial Speed Acceleration Top Speed Minimum Travel Distance Total Duration
7 2000 150 4200 Variable Variable
fdash.png

fluff


Backdash

Startup Initial Speed Acceleration Top Speed Travel Distance Invulnerability MoveState Total Duration
5 -4500 250 0 -48900 Total: 1-8f
Throw: 1-10f
S 28
bdash.png

fluff


Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
5A 5A 190 6 2 12 19 -2 0 N/S/E/C S/C None S Normal
5a.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
5B 5B 390 8 3 17 27 -4 -3 N/S/E/C S/C None S Normal
5b.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
5C 5C 350 12 3 23 37 -8 -7 N/S/E/C S/C None S Normal
5c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
5[C] IC 5C 360*2
(673)
17 3 26 45 -10 -3 N/S/E/C S/C None S Normal
ic5c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
2A 2A 140 5 2 12 18 -2 0 N/S/E/C S/C None C Normal
2a.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
2B 2B 440 9 3 18 29 -5 -4 N/S/E/C C None C Legs
2b.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
2C 2C 560 12 4 23 38 -9 +27 N/S/E/C C None C Legs
2c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
JA JA 130 7 2 15 (2) 23 Variable Variable N/S/E/C S None A Head
ja.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
JB JB 380 11 3 19 (3) 32 Variable Variable N/S/E/C S None A Head
jb.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
JB
After JB
JBB 410 9 3 16 (3) 27 Variable Variable N/S/E/C S None A Head
jbb.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
JC JC 520 12 5 18 (4) 34 Variable Variable N/S/E/C S None A Head
jc.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
J[C] IC JC 720 18 3 25 (4) 45 Variable Variable N/S/E/C S None A Head
icjc.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
66B Dash B 444 18 13 9 39 -4 +30 S/E/C C Legs: 12-17f S: 1-4f
A: 5-15f
Legs
66b.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
66C Dash C 690 27 4 16 46 -2 +46 S/E/C S Legs: 15-26f S: 1-6f
A: 7-24f
Normal
66c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
3C 3C 570 9 3 29 40 -14 +28 N/S/E/C S/C Head: 7-11f C Normal
3c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
J2C J2C 520 13 3 Until Landing (4) Variable Variable Variable N/S/E/C S None A Head
j2c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
J2[C] IC J2C 750 17 3 Until Landing (4) Variable Variable Variable N/S/E/C S None A Head
icj2c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
J8C J8C 650 12 4 15 30 Variable Variable N/S/E/C S Head: 8-15f A Head
j8c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
236A Rēvu o Oikakete
(A)
750 7 15 20 41 -13 +21 *E/*C S/C None S Normal
236ab.png
236ab2.png
236ab3.png
236ab4.png
236ab5.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
236B Rēvu o Oikakete
(B)
750 9 27 28 63 -33 +1 *E/*C S/C None S Normal
236ab.png
236ab2.png
236ab3.png
236ab4.png
236ab5.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
236C Rēvu o Oikakete
(EX)
900/400*3
(1836)
[225/100*3]
[(525)]
9 15 27 50 -12 +42 !C S/C/A Fireball: 2-23f S Normal
236ex.png

fireball invuln starts pretty much exactly when superflash ends making it essentially frame 1, but due to slight movement
during superflash she can still be knocked out of it before it starts

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
B+C Force Function None None None None 29 None None None None None S None
ff.png
  • vorpal increases horizontal starting speed and maximum speed
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
JB+C Air Force Function None None None None 38 None None None None None A None
ff.png
  • vorpal increases horizontal starting speed and maximum speed
  • slower air movement than grounded FF
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
A+D Throw 1640 4 1 22 26 None +49 None None None S Throw
throw.png
  • overpowered
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
41236D Infinite Worth:
Rensa no Nefariusu
3269
[1092]
13 34 10 56 -21 +64 None None Total: 1-16f
Throw: 17-46f
S Normal
iw.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
A+B+C+D Infinite Worth EXS:
Kyōkai no Disutanto
3780
[1323]
15 6 47 67 -25 +1 None S/C/A Total: 1-26f S Normal
concentrate.png

fluff

Universal Moves


Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
214D
In Blockstun
Guard Thrust None 15
Vorpal: 12
5 26 45
Vorpal: 42
-12 +16 None S/C Total: 1-15f
Vorpal:
Total: 1-12f
S None
gt.png
  • Hitbox is universal, Hurtboxes are not
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
A+B+C Veil Off None 20
Charged: 68
2 32
Charged: 33
54
Charged: 103
-13
Charged: -14
+36~+46 None S/C/A Total: 1-30f
Charged: 1-91f
A: 1-52f
Charged:
A: 1-101f
None
vo.png
  • Hitbox is universal, Hurtboxes are not
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
A+B+C
During Combo
Cross Cast Veil Off None 2 4 20 25 +3 +86 None S/C/A Total: 1-19f A: 1-25f None
cvo.png
  • Hitbox is universal, Hurtboxes are not

Reverse Beat

Move Rebeat Move Block Advantage Hit Advantage Comboframe
5C 5A/2A -7 0 0f

String Gaps

Move Cancel Into Gap on Block
5A/2A/5C/Dash C/J214A 623A 1f

Videos

video

Colors

Pal_00.png
Moulin a Vent
Pal_01.png
Altar of Iris
Pal_02.png
Blitz Flugel
Pal_03.png
Averse Ciel
Pal_04.png
Katze Madchen
Pal_05.png
Nature Gale
Pal_06.png
Deesse Luna
Pal_07.png
Sol Envidia
Pal_08.png
Glicina Boton
Pal_09.png
Mars Soir
Pal_10.png
Freeze Night
Pal_11.png
Thin Vermilion
Pal_12.png
Vert Clair de Lune
Pal_13.png
Glamorous Aura
Pal_14.png
Notre Dame
Pal_15.png
Apricot Tea
Pal_16.png
Stille Vulkan
Pal_17.png
Briny Air
Pal_18.png
Winter Nacht
Pal_19.png
Otaria Bianco
Pal_20.png
Juillet Peche
Pal_21.png
Le Lac Des Fees
Pal_22.png
Insulator Girl
Pal_23.png
Grizzled Doe
Pal_24.png
Stratosphere
Pal_25.png
Ginkgo biloba
Pal_26.png
Chitose Green
Pal_27.png
Luft Minze
Pal_28.png
Depletion Garden
Pal_29.png
Mystique Senior
Pal_30.png
Equatorial Wave
Pal_31.png
Inferno Blaze
Pal_32.png
Annular Eclipse
Pal_33.png
Seeds of Heaven
Pal_34.png
Clamorous Clolrs
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