Hyde

Idle Hurtbox

standing.png crouching.png falling.png

Character Description

desc


Notes

  • big damaging

Character Statistics

Health: 10,000
Vorpal Traits:

  • FF Recovery reduced
  • [FF] Startup reduced

Attributes:

  • Sword normal chip

Chip Damage Multiplier: 65 (+0%)
Chip Damage Reception Multiplier: 110 (+10%)
Jump Startup: 4f
Ground Assault Normal Startup: A: 10/B: 10/C: 10
Air Assault Normal Startup: A: 8/B: 10/C: 8


Move List

Damage Key:
Number = Damage Hit(s)
() = Total/True Damage
[] = Minimum Damage

Cancellation Key:
N = Normal
S = Special
E = EX
C = CS
ASMV = Free Movement
! = Hit only (Not blocked)
* = Whiff cancelable

MoveState Key:
S = Standing
C = Crouching
A = Air

Dash

Startup Initial Speed Acceleration Top Speed Travel Distance Total Duration
5 2200 300 3500 Variable Variable
fdash.png

move fluff move fluff move fluff move fluff move fluff move fluff


Backdash

Startup Initial Speed Acceleration Top Speed Travel Distance Invulnerability Total Duration
4 -4000 250 0 -39620 Total: 1-8f
Throw: 1-10f
22
bdash.png

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
5A 5A 180 7 3 15 24 -6 -4 N/S/E/C S/C None S Normal
5a.png
  • Unparryable by Yuzuriha 4B

Decent range with good speed. One of Hyde's 3 valuable stagger normals.

Despite inability to counter-hit and being an A normal, can be confirmed into damage just shy of 3k midscreen with proper routing.

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
5B 5B 550 9 4 18 30 -6 -5 N/S/E/C S/C None S Normal
5b.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
5C 5C 690 12 5 19 35 -6 -5 N/S/E/C S/C None S Normal
5c.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
5[C] IC 5C 780 23 5 17 44 +1 -3 N/S/E/C S/C None S Normal
5c.png

Fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
2A 2A 150 5 2 12 18 -2 0 N/S/E/C C None C Feet
2a.png

Very poor stagger. Requires very precise timing and has a maximum gap of 1f when canceling into itself.
Still one of Hyde's most valuable tools as it can stagger and because it hits low and is fast.

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
2B 2B 480 10 4 16 29 -4 -3 N/S/E/C S/C None C Normal
2b.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
2C 2C 620 12 5 17 33 -6 +32 N/S/E/C C None C Feet
2c.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
JA JA 80*2
(155)
9 10 5 (2) 22 Variable Variable N/S/E/C S None A Head
ja.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
JB JB 410 11 2 18 (3) 29 Variable Variable N/S/E/C S None A Head
jb.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
JC JC 580 13 3 19 (4) 33 Variable Variable N/S/E/C S None A Head
jc.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
J[C] IC JC 750 21 3 19 (4) 42 Variable Variable N/S/E/C S None A Head
icjc.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
66B Dash B 550 10 2 12 23 -2 +5 S/E/C S/C None S Normal
66b.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
66C Dash C 810 15 2 26 42 -5 +49 S/E/C S/C Feet: 11-14f S Normal
66c.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
6B 6B(1) 400 (1030) 8 2 24 45 -8 +33/+28 N/S/E/C S/C None S Normal
6b1.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
6B 6B(2) 700 (1030) 20 2 24 45 -8 +33/+28 S/E/C S/C None S Normal
6b2.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
3B 3B 540 9 3 24 35 -11 -10 N/S/E/C C None C Feet
3b.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
3C 3C 780 9 2 23 33 -7 +28 N/S/E/C S/C Head: 7-10f C Normal
3c.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
J6C J6C 480 12 3 19 (4) 33 Variable Variable N/S/E/C S None A Head
j6c.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
J2C zan 300*2 (570) 14 3 23 (4) 39 Variable Variable N/S/E/C S None A Head
j2c.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
B+C Force Function:
Dead-Set Daze
1250
V: 1350
20 2 27
V: 22
48
V: 43
-11
V: -6
+38
V: +43
S/E/C S/C None S Normal
ff.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
[B+C] IC Force Function:
Dead-Set Daze
1450
V: 1550
32
V: 30
2 27
V: 22
60
V: 53
-11
V: -6
+38
V: +43
S/E/C S/C None S Normal
icff.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
A+D Throw 1420 4 1 22 26 None +20 !S None None S Throw
throw.png
  • Hitbox is universal
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
214D
(In Blockstun)
Guard Thrust None 15
V: 12
5 26 45
V: 42
-12 +16 None S/C 1-15f
V: 1-12f
S Normal
gt.png
  • Hitbox is universal
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
236A Black Orbiter
(A)
810 13 Variable 29 42 -7 +31 *C S/C/A None S Fireball
236.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
236B Black Orbiter
(B)
810 11 Variable 33 44 -11 +27 *C S/C/A None S Fireball
236.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
236A
After Black Orbiter A/B
Dark Lotus 200*3 (552) 14 15 22 43 -3 +40 *E/*C S/C/A None S Fireball
236236a.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
236B/236C
After Black Orbiter A/B
Bent Sinister 720 23 2 31 54 -8 +37 *E/*C S/C Feet: 7-21f S: 1-6f
A: 7-21f
Normal
236236b.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
236C Black Orbiter
(EX)
330*7
(1518)
[82*7]
[(574)]
10 Variable 24 34 +28 +60 *C S/C/A None S Fireball
236.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
623A Red Clad Craver
(A)
400*3 (1291) 5 9 40 53 -26 +14 *E/*C S/C Head: 7-11f
Dive: 5-11f
S: 1-6f
A: 7-39f
Normal
623a.png
623a2.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
623B Red Clad Craver
(B)
420/220*5/800
(1291)
5 12 55 71 -27 +23 !C S/C Total: 1-16f S: 1-7f
A: 8-54f
Normal
623b.png
623b2.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
623C Red Clad Craver
(EX)
320*5/1100 (1981)
[80*5/275]
[(675)]
5 9 55 68 -38 +10 !C S/C Total: 1-13f S: 1-4f
A: 5-51f
Normal
623ex.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
214A Vacant Shift
First
(A)
450 11 4 35 49 -21 +12 *E/*C S/C/A None S: 1-3f
A: 4-35f
Normal
214a.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
4ABC/6ABC
After Vacant Shift First
Vacant Shift
Second
(A)
600 15 3 (14) Variable -8~+1 +12 *E/*C S/C/A None A Normal
214aa.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
4ABC/6ABC
After Vacant Shift Second
Vacant Shift
Third
(A)
950 19 4 (14) Variable -9~-13 +2~+5 *E/*C S/C/A None A Normal
214aaa.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
214B Vacant Shift
First
(B)
450 11 4 47 61 -33 0 *E/*C S/C/A None S: 1-3f
A: 4-44f
Normal
214a.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
4ABC/6ABC
After Vacant Shift First
Vacant Shift
Second
(B)
600 15 3 (14) Variable -17~0 +12 *E/*C S/C/A None A Normal
214aa.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
4ABC/6ABC
After Vacant Shift Second
Vacant Shift
Third
(B)
950 19 4 (14) Variable -9~-18 -2~+5 *E/*C S/C/A None A Normal
214aaa.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
214C Vacant Shift
(EX)
300*5/900
(2190)
[72*5/216]
[(576)]
5 6(10)2(6)2(7)2(10)2(23)4 (15) 113 -91 +18 !C S/C None S: 1-2f
A: 3-98f
Normal
214ex.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
22A Shadow Scare
(A)
700/490/490
(1518)
11 2(2)5 26 45 -15/-6 -1/+35 *E/*C C
S/C/A
None S Normal
Fireball
22.png
22a2.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
22B Shadow Scare
(B)
700/490/490
(1537)
22 2(2)5 19 49 -8/+1 +6/+42 *E/*C C
S/C/A
None S Normal
Fireball
22.png
22b2.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
22C Shadow Scare
(EX)
700/190*9
(Variable)
[140/45*9]
[(Variable)]
14 6(2)[8(4)*9] 19 49 -4/+34 +106 *E/*C C
S/C/A
None S Normal
Fireball
22.png
22ex2.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
J236A Air Dark Lotus
(A)
255/405*3 (1269) 9 3(25)10 48 (3) 59 +14 +50 E/C S/C
S/C/A
None A Normal
j236.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
J236B Air Dark Lotus
(B)
255/405*3 (1269) 9 3(26)10 49 (3) 60 +14 +49 E/C S/C
S/C/A
None A Normal
j236.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
J236C Air Dark Lotus
(EX)
427/*6
(1707)
[106/*6]
[(636)]
16 16 1 (3) 33 +24 +58 !C S/C
S/C/A
None A Normal
j236ex.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
41236C Veil Bringer
(EX)
420/500/200*3/100*4/300
(2045)
[113/135/54*3/25*4/81]
[(591)]
8 6(5)5(2)8 50 83 -29 +45 !C S/C Total: 1-28 S: 1-23f
A: 24-66f
Normal
pb.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
41236D Infinite Worth:
Gyro Voltechs
(2433)
[(1120)]
13 6(2)10(2)10 55 97 -18 +81 None S/C Total: 1-55f S Normal
iw.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
A+B+C+D Infinite Worth EXS:
Raging Roar
3760
[1316]
15 6 47 67 -25 +2 None S/C/A Total: 1-26 S Normal
concentrate.png

move fluff move fluff move fluff move fluff move fluff move fluff

Universal Moves


Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
214D
In Blockstun
Guard Thrust None 15
Vorpal: 12
5 26 45
Vorpal: 42
-12 +16 None S/C Total: 1-15f
Vorpal:
Total: 1-12f
S Normal
gt.png
  • Hitbox is universal
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
A+B+C Veil Off None 20
Charged: 68
2 32
Charged: 33
54
Charged: 103
-13
Charged: -14
+36~+46 None S/C/A Total: 1-30f
Charged: 1-91f
A: 1-52f
Charged:
A: 1-101f
Normal
vo.png
  • Hitbox is universal
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
A+B+C
During Combo
Cross Cast Veil Off None 2 4 20 25 +3 +86 None S/C/A Total: 1-19f A: 1-25f Normal
cvo.png
  • Hitbox is universal

Reverse Beat

Move Rebeat Move Block Advantage Hit Advantage Comboframe
5B/2B/3B 2A -3 -2 0f
6B 2A -3 +31 7f
5C 2A -1 0 0f
2C 2A -3 +35 10f
3C 2A -1 +34 7f

String Gaps

Move Cancel Into Gap on Block
2A/5A 2C/5C 1f
5B/2B/6B/3B/2C 5[C] 8f
3C 5[C] 6f
5B/2B/6B/3B/2C Force Function 5f
5C/3C/6B(2) Force Function 3f
5B/2B/6B/3B/2C 22B 7f
5C/3C/6B(2) 22B 5f
5[C]/Dash C 22B 0f

Videos

video

Colors

Pal_00.png
Black Eclipse
Pal_01.png
Twinkle White
Pal_02.png
Darkness Tempest
Pal_03.png
Light Forest
Pal_04.png
Nightmare
Pal_05.png
Red Pearl
Pal_06.png
Desert Wolf
Pal_07.png
Sea Water
Pal_08.png
Moonlight
Pal_09.png
Justice Rose
Pal_10.png
Blau Blitz
Pal_11.png
Sunlight Red
Pal_12.png
Vortex Galaxy
Pal_13.png
Cremisi Grotta
Pal_14.png
Holiness Star
Pal_15.png
Rosa Descendiente
Pal_16.png
Juillet Averse
Pal_17.png
Soul Lover
Pal_18.png
Caldo Trrente
Pal_19.png
Viridis Regulus
Pal_20.png
Shinku
Pal_21.png
Blanche Diable
Pal_22.png
Ocean Arctique
Pal_23.png
Citrus Fresh
Pal_24.png
Guilty Thorn
Pal_25.png
Schon Gift
Pal_26.png
Nutty Pastel
Pal_27.png
Clear Gale
Pal_28.png
Santana
Pal_29.png
Dark Master
Pal_30.png
Equatorial Wave
Pal_31.png
Inferno Blaze
Pal_32.png
Annular Eclipse
Pal_33.png
Seeds of Heaven
Pal_34.png
Clamorous Clolrs
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