Hyde

Idle Hurtbox

standing.png crouching.png falling.png

Character Description

PAGE IS UNDERGOING REORGANIZATION VISIT hyde backup FOR THE OLD DATA


Notes

  • big damaging

Character Statistics

Health: 10,000
Vorpal Traits:

  • Force Function damage increased: 1250 > 1350
  • Force Function recovery reduced: 27f > 22f
  • [Increased] Force Function damage increased: 1450 > 1550
  • [Increased] Force Function startup decreased: 32f > 30f

Attributes:

  • Sword normal chip

Chip Damage Multiplier: 65 (+0%)
Chip Damage Reception Multiplier: 110 (+10%)
Jump Startup: 4f
Ground Assault Normal Startup: A: 10/B: 10/C: 10
Air Assault Normal Startup: A: 8/B: 10/C: 8


Move List

Damage Key:

  • Number = Damage Hit(s)
  • () = Total/True Damage
  • [] = Minimum Damage

Guardflags Key:

  • S = Blockable Standing
  • C = Blockable Crouching
  • A = Blockable Airborne

Cancellation Key:

  • N = Normal
  • S = Special
  • E = EX
  • C = CS
  • ASMV = Free Movement
  • ! = Hit only (Not blocked)
  • * = Whiff cancelable

MoveState Key:

  • S = Standing
  • C = Crouching
  • A = Air

Dash

Startup Initial Speed Acceleration Top Speed Minimum Travel Distance Total Duration
4 2200 300 3500 29300 Variable
fdash.png

fluff


Backdash

Startup Initial Speed Acceleration Top Speed Travel Distance Invulnerability MoveState Total Duration
5 -4000 250 0 -39620 Total: 1-8f
Throw: 1-10f
S 22
bdash.png
  • quickly

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
5A 5A 180 7 3 15 24 -6 -4 N/S/E/C S/C None S Body
5a.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
5B 5B 550 9 4 18 30 -6 -5 N/S/E/C S/C None S Body
5b.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
5C 5C 690 12 5 19 35 -6 -5 N/S/E/C S/C None S Body
5c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
5[C] IC 5C 780 23 5 17 44 +1 -3 N/S/E/C S/C None S Body
5c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
2A 2A 150 5 2 12 18 -2 0 N/S/E/C C None C Legs
2a.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
2B 2B 480 10 4 16 29 -4 -3 N/S/E/C S/C None C Body
2b.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
2C 2C 620 12 5 17 33 -6 +32 N/S/E/C C None C Legs
2c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
JA JA 80*2 (155) 9 10 5 (2) 23 Variable Variable N/S/E/C S None A Head
ja.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
JB JB 410 11 2 18 (3) 30 Variable Variable N/S/E/C S None A Head
jb.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
JC JC 580 13 3 19 (4) 34 Variable Variable N/S/E/C S None A Head
jc.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
J[C] IC JC 750 21 3 19 (4) 42 Variable Variable N/S/E/C S None A Head
icjc.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
66B Dash B 550 10 2 12 23 -2 +5 S/E/C S/C None S Body
66b.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
66C Dash C 810 15 2 26 42 -5 +49 S/E/C S/C Legs: 11-14f S Body
66c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
6B 6B(1) 400 8 2 10 19 -22 +12 N/S/E/C S/C None S Body
6b1.png
  • The block and hit advantage listed here are for when the second swing whiffs
  • The recovery listed here is the gap between the first and second swings
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
None 6B(2) 700 (1030) 20 2 24 45 -8 None !N/S/E/C S/C None S Body
6b2.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
3B 3B 540 9 3 24 35 -11 -10 N/S/E/C C None C Legs
3b.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
3C 3C 780 9 2 23 33 -7 +28 N/S/E/C S/C Head: 7-10f S Body
3c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
J6C J6C 480 12 3 19 (4) 33 Variable Variable N/S/E/C S None A Head
j6c.png
  • good move
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
J2C J2C 300*2 (570) 14 3 23 (4) 39 Variable Variable N/S/E/C S/C None A Head
j2c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
B+C Force Function:
Dead-Set Daze
1250
Vorpal: 1350
20 2 27
Vorpal: 22
48
Vorpal: 43
-11
Vorpal: -6
+31~+42
Vorpal: +36~+47
N/S/E/C S/C None S Body
ff.png
  • stagger tool
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
[B+C] IC Force Function:
Dead-Set Daze
1350
Vorpal: 1550
32
Vorpal: 30
2 27
Vorpal: 22
60
Vorpal: 53
-11
Vorpal: -6
+31~+42
Vorpal: +36~+47
C S None S Body
icff.png
  • baddie tool
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
A+D Throw 1420 4 1 22 26 None +20 None None None S Throw
throw.png
  • comble crnr
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
236A Black Orbiter
(A)
810 13 Variable 29 42 -7 +31 *C S/C/A None S Fireball
236.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
236B Black Orbiter
(B)
810 11 Variable 33 44 -11 +27 *C S/C/A None S Fireball
236.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
236A
After Black Orbiter A/B
Dark Lotus 200*3 (552) 14 15 22 50 -3 +40 *E/*C S/C/A None S Fireball
236236a.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
236B
After Black Orbiter A/B
Bent Sinister 720 22 2 31 54 -8 +37 *E/*C S/C Legs: 7-21f S: 1-6f
A: 7-21f
None
236236b.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
236C Black Orbiter
(EX)
330*7 (1518)
[82*7 (574)]
10 Variable 24 34 +28 +31 !C S/C/A Throw: 1-3f S Fireball
236.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
623A Red Clad Craver
(A)
400*2/700 (1291) 5 9 40 53 -26 +14 *E/*C S/C Dive: 5-11f
Head: 7-11f
S: 1-6f
A: 7-39f
None
623a.png 623a2.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
623B Red Clad Craver
(B)
420/220*5/800
(1763)
5 12 55 71 -27 +23 !C S/C Total: 1-7f
Strike: 8-16f
S: 1-7f
A: 8-54f
None
623b.png 623b2.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
623C Red Clad Craver
(EX)
320*5/1100
(1981)
[80*5/275]
[(675)]
5 9 55 68 -38 +10 !C S/C Total: 1-4f
Strike: 5-13f
S: 1-4f
A: 5-51f
None
623ex.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
214A Vacant Shift
(A)
450 11 4 35 49 -21 +12 *E/*C S/C/A None S: 1-3f
A: 4-35f
None
214a.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
4+A/B/C
After Vacant Shift
Skill_214_JAdd1 600 15 3 21 38 -8 +26 *E/*C S/C/A None A None
214aa.png
  • has less untech than the 214B version
  • frame advantage for maximum delayed input is +1 on block
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
4+A/B/C
After Vacant Shift
Skill_214_JAdd2 600 19 4 28 50 -14 0 *E/*C S/C/A None A None
214aaa.png
  • tbh
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
214B Vacant Shift
(B)
450 11 4 47 61 -33 0 *E/*C S/C/A None S: 1-3f
A: 4-44f
None
214a.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
4+A/B/C
After Vacant Shift
Skill_214_JAdd1 600 15 3 30 47 -17 +26 *E/*C S/C/A None A None
214aa.png
  • has more untech than the 214A version
  • frame advantage for maximum delayed input is 0 on block
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
4+A/B/C
After Vacant Shift
Skill_214_JAdd2 600 19 4 33 55 -19 -5 *E/*C S/C/A None A None
214aaa.png
  • tbh
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
214C Vacant Shift
(EX)
300*5/900
(2190)
[72*5/216]
[(576)]
5 6(10)2(6)2(7)2(10)2(23)4 35 113 -75 +44 !C S/C Throw: 1-3f S: 1-2f
A: 3-98f
None
214ex.png
  • untech on this move is so high that the opponent can never air tech after landing from it
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
22A Shadow Scare
(A)
700 11 2 2 14 -15 -1 *E/*C C None S None
22.png
  • stab
  • recovery listed is the gap between the stab and fireball hit
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
None Shadow Scare
(A)
490*2
(911)
15 5 26 45 -6 +35 *E/*C S/C/A None S Fireball
22a2.png
  • gunflame
  • the total attack damage of stab + gunflame is 1518
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
22B Shadow Scare
(B)
700 22 2 2 25 -8 +6 *E/*C C None S None
22.png
  • stab
  • recovery listed is the gap between the stab and fireball hit
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
None Shadow Scare
(B)
490*2
(911)
26 5 19 49 +1 +42 *E/*C S/C/A None S Fireball
22b2.png
  • gunflame
  • the total attack damage of stab + gunflame is 1537
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
41236D Infinite Worth:
Gyro Voltechs
(2433)
[(1120)]
13 6(2)10(2)10 55 97 -18 +81 None S/C Total: 1-55f S None
iw.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
A+B+C+D Infinite Worth EXS:
Raging Roar
3760
[1316]
15 6 47 67 -25 +1 None S/C/A Total: 1-26f S None
concentrate.png

fluff

Universal Moves


Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
214D
In Blockstun
Guard Thrust None 15
Vorpal: 12
5 26 45
Vorpal: 42
-12 +16 None S/C Total: 1-15f
Vorpal:
Total: 1-12f
S None
gt.png
  • Hitbox is universal, Hurtboxes are not
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
A+B+C Veil Off None 20
Charged: 68
2 32
Charged: 33
54
Charged: 103
-13
Charged: -14
+36~+46 None S/C/A Total: 1-30f
Charged: 1-91f
A: 1-52f
Charged:
A: 1-101f
None
vo.png
  • Hitbox is universal, Hurtboxes are not
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
A+B+C
During Combo
Cross Cast Veil Off None 2 4 20 25 +3 +86 None S/C/A Total: 1-19f A: 1-25f None
cvo.png
  • Hitbox is universal, Hurtboxes are not

Reverse Beat

Move Rebeat Move Block Advantage Hit Advantage Comboframe
5B/2B/3B 2A -3 -2 0f
6B 2A -3 +31 7f
5C 2A -1 0 0f
5[C] 2A +4 0 0f
2C 2A -3 +35 10f
3C 2A -1 +34 7f

String Gaps

Move Cancel Into Gap on Block
2A/5A 2C/5C 1f
5B/2B/6B/3B/2C 5[C] 8f
3C 5[C] 6f
5B/2B/6B/3B/2C Force Function 5f
5C/3C/6B(2) Force Function 3f
5B/2B/6B/3B/2C 22B 7f
5C/3C/6B(2) 22B 5f
5[C]/Dash C 22B 0f

Videos

video

Colors

Pal_00.png
Black Eclipse
Pal_01.png
Twinkle White
Pal_02.png
Darkness Tempest
Pal_03.png
Light Forest
Pal_04.png
Nightmare
Pal_05.png
Red Pearl
Pal_06.png
Desert Wolf
Pal_07.png
Sea Water
Pal_08.png
Moonlight
Pal_09.png
Justice Rose
Pal_10.png
Blau Blitz
Pal_11.png
Sunlight Red
Pal_12.png
Vortex Galaxy
Pal_13.png
Cremisi Grotta
Pal_14.png
Holiness Star
Pal_15.png
Rosa Descendiente
Pal_16.png
Juillet Averse
Pal_17.png
Soul Lover
Pal_18.png
Caldo Trrente
Pal_19.png
Viridis Regulus
Pal_20.png
Shinku
Pal_21.png
Blanche Diable
Pal_22.png
Ocean Arctique
Pal_23.png
Citrus Fresh
Pal_24.png
Guilty Thorn
Pal_25.png
Schon Gift
Pal_26.png
Nutty Pastel
Pal_27.png
Clear Gale
Pal_28.png
Santana
Pal_29.png
Dark Master
Pal_30.png
Equatorial Wave
Pal_31.png
Inferno Blaze
Pal_32.png
Annular Eclipse
Pal_33.png
Seeds of Heaven
Pal_34.png
Clamorous Clolrs
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