Byakuya

Idle Hurtbox

standing.png crouching.png falling.png

Character Description

desc


Notes

  • kill 1 hit but cooler than reth

Character Statistics

Health: 10500
Vorpal Traits:

  • 214x Web midcombo grd steal increased: 10000 > 12000
  • AIR GUARD:
  • 214x Web grd steal increased: 5000 > 6000
  • 214x Web chip damage increased: 300 > 330

Attributes:

  • GRD Steal

Chip Damage Multiplier: 65 (+0%)
Chip Damage Reception Multiplier: 100 (+0%)
Jump Startup: 4f
Ground Assault Normal Startup: A: 10/B: 10/C: 10
Air Assault Normal Startup: A: 10/B: 10/C: 10


Move List

Damage Key:

  • Number = Damage Hit(s)
  • () = Total/True Damage
  • [] = Minimum Damage

Guardflags Key:

  • S = Blockable Standing
  • C = Blockable Crouching
  • A = Blockable Airborne

Cancellation Key:

  • N = Normal
  • S = Special
  • E = EX
  • C = CS
  • ASMV = Free Movement
  • ! = Hit only (Not blocked)
  • * = Whiff cancelable

MoveState Key:

  • S = Standing
  • C = Crouching
  • A = Air

Dash

Startup Initial Speed Acceleration Top Speed Minimum Travel Distance Total Duration
5 3000 0 3000 31500 Variable
fdash.png

fluff


Backdash

Startup Initial Speed Acceleration Top Speed Travel Distance Invulnerability MoveState Total Duration
5 -3000 250 0 -35350 Total: 1-8f
Throw: 1-10f
S 29
bdash.png
  • not very good

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
5A 5A 180 6 2 13 20 -3 -1 N/S/E/C S/C None S Body
5a.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
5B 5B 450 10 4 21 34 -9 -8 N/S/E/C S/C None S Body
5b.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
5C 5C 690 12 3 23 37 -8 -7 N/S/E/C S/C None S Body
5c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
2A 2A 150 6 2 13 20 -3 -1 N/S/E/C S/C None C Body
2a.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
2B 2B 410 9 5 17 30 -6 -5 N/S/E/C C None C Legs
2b.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
2C 2C 620 11 5 25 40 -10/-12 +24/+26 N/S/E/C C None C Legs
2c.png
2c2.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
JA JA 140 8 2 13 (2) 22 Variable Variable N/S/E/C S None A Head
ja.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
JB JB 440 10 4 27 (3) 40 Variable Variable N/S/E/C S None A Head
jb.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
JC JC 590 12 4 19 (4) 34 Variable Variable N/S/E/C S None A Head
jc.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
66B Dash B 650 9 16 14 38 -12 +22 S/E/C C None S Legs
66b.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
66C Dash C 180*9 (1228) 15 18 23 55 -9 +35~+45 S/E/C S/C None S Body
66c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
3C 3C 620 13 3 22 37 -7 -6 N/S/E/C C Head: 9-15 C Body
3c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
3[C] IC 3C 898 30 3 22 54 -7 -6 N/S/E/C S Head: 27-32 C Body
ic3c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
J2C J2C 250*3 (674) 12 20 9 (4) 40 -2 +3 S/E/C S/C None A Head
j2c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
J2[C] IC J2C 250*6 (1125) 19 22 9 (4) 49 +6 +50 S/E/C S/C None A Head
icj2c.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
B+C Force Function 898 26 4 33 62 -19 +40 C S Legs: 12-36f S: 1-7f
A: 8-56f
None
ff.png
  • overpowered
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
[B+C] IC Force Function 898 31 4 34 68 -20 +39 C S Legs: 18-42f S: 1-15f
A: 16-62f
None
ff.png
  • longer reach
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
A+D Throw 1570 4 1 22 26 None +60 None None None S Throw
throw.png
  • good
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
4 Throw_F_Hit_Add4 None None None None 53 None +61 None None None S None
throwadd4.png
  • backwards
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
236A Nui Baku no Segumento
(A)
810 10+105
ICFF: 35+65
Variable 24 35 Variable Variable !C S/C/A None S Fireball
236a.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
41236D Infinite Worth:
Boku no ichibu ni nari na yo
3150
[1039]
9 30 52 90 None +64 None None Total: 1-38f S Throw
iw.png

fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
A+B+C+D Infinite Worth EXS:
Owaranai Akumu
3756
[1314]
15 6 47 67 -25 +1 None S/C/A Total: 1-26f S None
concentrate.png

fluff

Universal Moves


Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
214D
In Blockstun
Guard Thrust None 15
Vorpal: 12
5 26 45
Vorpal: 42
-12 +16 None S/C Total: 1-15f
Vorpal:
Total: 1-12f
S None
gt.png
  • Hitbox is universal, Hurtboxes are not
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
A+B+C Veil Off None 20
Charged: 68
2 32
Charged: 33
54
Charged: 103
-13
Charged: -14
+36~+46 None S/C/A Total: 1-30f
Charged: 1-91f
A: 1-52f
Charged:
A: 1-101f
None
vo.png
  • Hitbox is universal, Hurtboxes are not
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
A+B+C
During Combo
Cross Cast Veil Off None 2 4 20 25 +3 +86 None S/C/A Total: 1-19f A: 1-25f None
cvo.png
  • Hitbox is universal, Hurtboxes are not

Reverse Beat

Move Rebeat Move Block Advantage Hit Advantage Comboframe
5C 5A/2A -3 -2 0f
2C 5A/2A -3 +33 8f
5B/2B 5A/2A -5 -4 0f

String Gaps

Move Cancel Into Gap on Block
5A/2A 5C/236A/236B 1f
5A/2A 3C 2f
236A/236B 214A 27f
5C/2C 214A/623[A] 30f
5C/2C 623[B] 40f

Videos

video

Colors

Pal_00.png
Shadow Approaches
Pal_01.png
Light is Refuse
Pal_02.png
Rain Murder
Pal_03.png
Coin and Balance
Pal_04.png
The Edge of Poison
Pal_05.png
Light in Darkness
Pal_06.png
Ashes Incinerator
Pal_07.png
Clothed in Fire
Pal_08.png
Natural Tree
Pal_09.png
Nightcap Wine
Pal_10.png
Coral Comet
Pal_11.png
Glorious Brown
Pal_12.png
Cosmos Black
Pal_13.png
Pulito Foschia
Pal_14.png
Cerisier
Pal_15.png
Ombra Abisso
Pal_16.png
Luna Mezzanotte
Pal_17.png
Mountain July
Pal_18.png
Sunrise Yellow
Pal_19.png
Hawk Sign
Pal_20.png
Slight Haze
Pal_21.png
Desert Rose
Pal_22.png
Lunatic Clown
Pal_23.png
Crimson Meteor
Pal_24.png
Migratory Locust
Pal_25.png
Monochrome Mirage
Pal_26.png
Spring Blizzard
Pal_27.png
Ruby Ball
Pal_28.png
Deep Forest Venerer
Pal_29.png
Banded Krait
Pal_30.png
Equatorial Wave
Pal_31.png
Inferno Blaze
Pal_32.png
Annular Eclipse
Pal_33.png
Seeds of Heaven
Pal_34.png
Clamorous Clolrs
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