Akatsuki

Idle Hurtbox

standing.png crouching.png falling.png

Character Description

worse hyde


Notes

  • the only character with a nose

Character Statistics

Health: 10,700
Vorpal Traits:

  • Force Function proration bonus

Attributes:

  • Double Jump
  • Air Throw

Chip Damage Multiplier: 65 (+0%)
Chip Damage Reception Multiplier: 100 (+0%)
Jump Startup: 4f
Ground Assault Normal Startup: A: 8/B: 8/C: 10
Air Assault Normal Startup: A: 7/B: 7/C: 7


Move List

Damage Key:

  • Number = Damage Hit(s)
  • () = Total/True Damage
  • [] = Minimum Damage

Guardflags Key:

  • S = Blockable Standing
  • C = Blockable Crouching
  • A = Blockable Airborne

Cancellation Key:

  • N = Normal
  • S = Special
  • E = EX
  • C = CS
  • ASMV = Free Movement
  • ! = Hit only (Not blocked)
  • * = Whiff cancelable

MoveState Key:

  • S = Standing
  • C = Crouching
  • A = Air

Dash

Startup Initial Speed Acceleration Top Speed Travel Distance Total Duration
5 3000 300 3500 52400 Variable
fdash.png

dashes up ((((((((((((x4))))))))))))


Backdash

Startup Initial Speed Acceleration Top Speed Travel Distance Invulnerability Total Duration
5 -4000 250 0 -34500 Total: 1-8f
Throw: 1-10f
22
bdash.png

move fluff move fluff move fluff move fluff move fluff move fluff


Command Input Move Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
5A 5A 190 5 2 12 18 -1 +1 N/S/E/C S/C None S Normal
5a.png
5aa.png
  • has special boy hitstop separtaion
  • whiff cancelable into itself
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
5A
(After 5A)
5AA
(Smart Steer)
190 7 4 15 25 -6 -2 N/S/E/C S/C None S Normal
s5aa1.png
s5aa2.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Move Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
5B 5B 510 7 3 16 25 -3 -2 N/S/E/C S/C None S Normal
5b.png

otg

Command Input Move Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
5B Close 5B 510 7 4 12 22 0 +1 N/S/E/C S/C None S Normal
cb.png Despite same damage, less severe damage proration results in higher damage combos by comparison to 5B
Command Input Move Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
5C 5C 690 10 4 21 34 -7 -6 N/S/E/C S/C Head: 7-13f S Normal
5c.png

bad

Command Input Move Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
5C Close 5C 736 9 5 12 25 +1 +2 N/S/E/C S/C None S Normal
cc.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Move Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
2A 2A 180 5 2 12 18 -1 +1 N/S/E/C C None C Legs
2a.png
2aa.png

*overpowered

Command Input Move Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
2B 2B 490 8 5 11 23 0 +1 N/S/E/C C None C Legs
2b.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Move Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
2C 2C 620 11 5 19 34 -6 +30 N/S/E/C C None C Legs
2c.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Move Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
JA JA 150 7 7 6 (2) 19 Variable Variable N/S/E/C S None A Head
ja.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Move Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
JB JB 510 10 6 15 (3) 30 Variable Variable N/S/E/C S None A Head
jb.png
jb2.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
JB 8JB 456 8 2 19 (3) 28 Variable Variable N/S/E/C S None A Head
8jb.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
JC JC 650 12 4 15 (4) 30 Variable Variable N/S/E/C S None A Head
jc.png
jc2.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
JC 8JC 736 10 3 14 (4) 26 Variable Variable N/S/E/C S None A Head
8jc.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
66B Dash B 650 10 2 12 23 -2 -4 S/E/C S/C None S Normal
66b.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
66C Dash C 880 11 3 19 32 -4 -4 S/E/C S/C None S Normal
66c.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
6B Kabuto Wari 736 25 2 22 48 -6 -6 *E/*C S None S Normal
6b.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
6C Agito Wari 1210 10 3 29 41 -16 -4 C S/C Head: 7-12 S Normal
6c.png

first hit / launching attack

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
6C Agito Wari
(Juggle)
736 10 3 29 41 -16 -4 S/E/C S/C Head: 7-12 S Normal
6c.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
J6C J6C 620 13 4 ? ? Variable Variable !S/E/C S None A Head
j6c.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
J2C Kawara Wari 850 17 Variable (13) Variable -1~Variable
+2
? !S/!E/!C S/C None A
S
Head
Normal
j2c.png
j2c2.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
B+C Force Function:
Osamusei Bōgyo
None 1 12 24 36 None None None None None S/C/A Normal
ff.png
2ff.png
jff.png
  • obtains 18f of strike invuln and hitstop vs objects/fireballs
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
None Force Function:
Osamusei Bōgyo
736 6 4 20 29 -6 +27 !S/!E/!C S/C Strike: 1-29f S/C/A Normal
ffp.png
2ffp.png
jffp.png
  • Damage proration changes depending on state and Vorpal status.

Normal


Air
52%
Standing
48%
Crouching
44%

Vorpal


Air
65%
Standing
60%
Crouching
55%

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
A+D Throw 1632 4 1 22 26 None +18 None None None S Throw
throw.png
  • Hitbox is universal
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
JA+D Air Throw 1100 3 1 (11) Variable None +58 None None None A Throw
airthrow.png
  • Hitbox is universal
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
214D
(In Blockstun)
Guard Thrust None 15
V: 12
5 26 45
V: 42
-12 +16 None S/C 1-15f
V: 1-12f
S Normal
gt.png
  • Hitbox is universal
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
236A Denkōdan
(A)
925 12 Variable 32 44 -6 -3 *E/*C S/C/A None S Fireball
236.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
236B Denkōdan
(B)
925 12 Variable 34 46 -6 +26 *E/*C S/C/A None S Fireball
236.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
236C Denkōdan
(EX)
420*3/736
(1520)
[92*3/184]
[(460)]
7 Variable 36 43 +7 +34 !C S/C/A None S Fireball
236.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
214A Tekkoukyaku
(A)
736 11 4 14 (10) 28 -2 +1 *E/*C S/C Legs: 11-14f S: 1-3f
A: 4-18f
Normal
214a.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
214B Tekkoukyaku
(B)
570*3 (1544) 9 3(6)5(4)4 18 (16) 48 -4 +32 *E/*C S/C
S/C
S
Legs: 9-30f S: 1-2f
A: 3-32f
Normal
214b.png
214b2.png
214b3.png
214b4.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
214C Tekkoukyaku
(EX)
290*6/350
(1894)
[72*6/87]
[(519)]
7 1(6)1(6)1(6)1(6)1(6)1(10)3 27 (10) 82 -12 +35 !C S/C Fireball: 3-55f S: 1-2f
A: 3-72f
Normal
214ex.png
214ex2.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
22A Ningen Hakubou
(A)
1360 5 7 29 40 -18 +24 *E/*C S/C Throw: 1-8f
Head: 9-11f
Dive: 5-11f
S: 1-8f
A: 9-32f
Normal
22a.png
22a2.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
22B Ningen Hakubou
(B)
736/536/736
(1773)
5 14 39 55 -29 +24 !C S/C Total: 1-8f
Strike: 9-12f
Head: 9-16f
S: 1-8f
A: 9-45f
Normal
22b.png
22b2.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
22C Ningen Hakubou
(EX)
420*6 (1947)
[105*6 (630)]
5 6(2)2(4)3(3)4 29 57 -31 +46~+53 !C S/C Total: 1-4f
Strike: 5-21f
S: 1-4f
A: 5-45f
Normal
22ex.png
22ex2.png
22ex3.png
22ex4.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
J236A Air Denkōdan
(A)
736 14 Variable (12) Variable -12 -9 *E/*C S/C/A None A Fireball
j236.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
J236B Air Denkōdan
(B)
736 14 Variable (12) Variable -10 +22 *E/*C S/C/A None A Fireball
j236.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
J236C Air Denkōdan
(EX)
420*3/736
(1520)
[92*3/184]
[(460)]
7 Variable (12) Variable +8 +35 !C S/C/A None A Fireball
j236.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
J214A Air Tekkoukyaku
(A)
536 8 7 (8) Variable -6 -3 *E/*C S/C None A Normal
j214a.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
J214B Air Tekkoukyaku
(B)
570*3 (1544) 9 3(8)2(9)4 (12) Variable -4 +35 *E/*C S/C
S/C
S
None A Normal
j214b.png
j214b2.png
j214b3.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
J214C Air Tekkoukyaku
(EX)
250*6/350
(1673)
[62*6/87]
[(459)]
8 1(6)1(6)1(6)1(6)1(6)1(10)3 27 (10) Variable -15 +31 !C S/C Fireball: 4-56f A Normal
j214ex.png
j214ex2.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
41236D Infinite Worth:
Kamikaze
(3919)
[(1293)]
13 4(4)8 36 64 -18 +74~+62 None S/C/A Total: 1-28f total
Throw: 29-31f
S Normal
iw.png
iw2.png
iw3.png
iw4.png
iw5.png

move fluff move fluff move fluff move fluff move fluff move fluff

Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Attack Guard Flags Invulnerability MoveState Attack Attribute Flags
A+B+C+D Infinite Worth EXS:
Ouka Kai
4010
[1403]
15 6 47 67 -25 +18 None S/C/A Total: 1-26 S Normal
concentrate.png

move fluff move fluff move fluff move fluff move fluff move fluff

Universal Moves


Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
214D
In Blockstun
Guard Thrust None 15
Vorpal: 12
5 26 45
Vorpal: 42
-12 +16 None S/C Total: 1-15f
Vorpal:
Total: 1-12f
S None
gt.png
  • Hitbox is universal, Hurtboxes are not
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
A+B+C Veil Off None 20
Charged: 68
2 32
Charged: 33
54
Charged: 103
-13
Charged: -14
+36~+46 None S/C/A Total: 1-30f
Charged: 1-91f
A: 1-52f
Charged:
A: 1-101f
None
vo.png
  • Hitbox is universal, Hurtboxes are not
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
A+B+C
During Combo
Cross Cast Veil Off None 2 4 20 25 +3 +86 None S/C/A Total: 1-19f A: 1-25f None
cvo.png
  • Hitbox is universal, Hurtboxes are not

Reverse Beat

Move Rebeat Move Block Advantage Hit Advantage Comboframe
5B/2B 5A/2A -3 -1 0f
5C 5A/2A -1 0 0f
2C 5A/2A -1 +35 10f

String Gaps

Move Cancel Into Gap on Block

Videos

Colors

Pal_00.png
Blanc Rouge
Pal_01.png
Strong Red
Pal_02.png
Freeze Crest
Pal_03.png
Vestige Garrigue
Pal_04.png
Idesl Empire
Pal_05.png
Snow Harbor
Pal_06.png
Neve Tempo
Pal_07.png
June Sprout
Pal_08.png
Viola Notte
Pal_09.png
Puro Vizio
Pal_10.png
Pond Mars
Pal_11.png
Neve Granulosa
Pal_12.png
Smaragd Fluss
Pal_13.png
Cloudy Weather
Pal_14.png
Primerose Flavor
Pal_15.png
Wildness Parakeet
Pal_16.png
Landa Sereno
Pal_17.png
Glanz Eis
Pal_18.png
Crepuscolo Lampo
Pal_19.png
Diablo Noche
Pal_20.png
Marine Striker
Pal_21.png
Living God
Pal_22.png
Pixy Pink
Pal_23.png
Western Traveler
Pal_24.png
Noix Rouge
Pal_25.png
Fighting Blaster
Pal_26.png
March Into Snow
Pal_27.png
Oceanic Depths
Pal_28.png
Aufblitzen Motor
Pal_29.png
Dunkel Motor
Pal_30.png
Equatorial Wave
Pal_31.png
Inferno Blaze
Pal_32.png
Annular Eclipse
Pal_33.png
Seeds of Heaven
Pal_34.png
Clamorous Clolrs
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