_template

Idle Hurtbox

standing.png crouching.png falling.png

Character Description

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Notes

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Character Statistics

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Move List

Damage Key:

  • Number = Damage Hit(s)
  • () = Total/True Damage
  • [] = Minimum Damage

Guardflags Key:

  • S = Blockable Standing
  • C = Blockable Crouching
  • A = Blockable Airborne

Cancellation Key:

  • N = Normal
  • S = Special
  • E = EX
  • C = CS
  • ASMV = Free Movement
  • ! = Hit only (Not blocked)
  • * = Whiff cancelable

MoveState Key:

  • S = Standing
  • C = Crouching
  • A = Air

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Universal Moves


Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
214D
In Blockstun
Guard Thrust None 15
Vorpal: 12
5 26 45
Vorpal: 42
-12 +16 None S/C Total: 1-15f
Vorpal:
Total: 1-12f
S None
gt.png
  • Hitbox is universal, Hurtboxes are not
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
A+B+C Veil Off None 20
Charged: 68
2 32
Charged: 33
54
Charged: 103
-13
Charged: -14
+36~+46 None S/C/A Total: 1-30f
Charged: 1-91f
A: 1-52f
Charged:
A: 1-101f
None
vo.png
  • Hitbox is universal, Hurtboxes are not
Command Input Name Damage Startup Active Recovery Total Duration Block Advantage Hit Advantage Cancellation Guard Flags Invulnerability MoveState Hitcheck Flags
A+B+C
During Combo
Cross Cast Veil Off None 2 4 20 25 +3 +86 None S/C/A Total: 1-19f A: 1-25f None
cvo.png
  • Hitbox is universal, Hurtboxes are not

Reverse Beat

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[[row]]

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Move
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Rebeat Move
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Block Advantage
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Hit Advantage
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Comboframe
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[[/row]]

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[[/table]]

String Gaps

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[[row]]

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Move
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Cancel Into
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Gap on Block
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[[/row]]

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[[/table]]

Videos

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